Chips

FPL Bench Boost Strategy: Getting Maximum Value

How to get maximum points from your FPL Bench Boost chip. Learn when to play it, how to prepare your bench, and why double gameweeks are the sweet spot.

By Onside··3 min read

How the Bench Boost works

The Bench Boost chip counts the points of all 15 players in your squad for a single gameweek, instead of just the starting 11. Your four bench players — who normally score zero for your total — add their full points tally. This makes it worth, on average, whatever your bench scores in a typical week.

The critical insight is that value is entirely determined by the quality of your bench. A bench of four non-playing enablers who average two points each adds only eight points. A bench of genuine playing assets averaging six points each adds 24. The Bench Boost chip is therefore as much about preparation in the weeks before you play it as the gameweek itself.

Why double gameweeks are the sweet spot

The textbook Bench Boost target is a double gameweek (DGW) — a gameweek in which multiple clubs play twice. In a DGW a nailed-on starter playing both fixtures effectively doubles his expected score compared to a single week. When all 15 of your players are in DGW sides, the Bench Boost multiplies an already-inflated baseline.

The difference between a Bench Boost in a DGW versus a regular week can easily be 20-30 additional points. If the season presents a DGW with good fixture match-ups, that is almost always the correct week to play it. Hold the chip until a suitable double arrives rather than burning it in a routine week just because it has been sitting in your account.

How to prepare your bench in advance

A Bench Boost rarely works if you plan it the week before. The best approach is to identify your target DGW several weeks out, then gradually replace bench fillers with genuine starters during normal transfer windows.

Aim for all four bench players to be starting-11 assets — players who reliably appear from kick-off for their clubs. Set-piece takers, penalty takers, and players with attack-biased roles provide the highest ceiling. Avoid cheap rotating forwards who are often benched; a £4.5m midfielder who starts every week is far more valuable under a Bench Boost than a £7m striker who plays one in three.

The final step is checking that all 15 players have a fixture in the target week. A non-playing starter is just as useless as a bench filler.

Bench Boost vs Triple Captain in a double gameweek

When a big DGW arrives you face a choice: play Bench Boost or Triple Captain? Both earn most of their value in double weeks, so you cannot pair them.

Triple Captain rewards a single elite player; Bench Boost rewards squad depth. If your squad has three or four double-gameweek players of similar quality, Bench Boost captures more total value. If your squad has one standout premium (a Haaland-style dominant captain option) in a great double match-up, Triple Captain may edge it.

In practice, most managers find Bench Boost slightly more reliable because its value comes from the spread of 15 returns rather than variance in a single player's performance. Triple Captain has a higher ceiling but a wider range of outcomes.

Frequently asked questions

When should I play my Bench Boost?

Ideally in a double gameweek where all 15 of your players have a fixture and several have two fixtures. This is when the chip's value is highest. Hold it until a suitable DGW arrives rather than burning it in a normal week.

How do I prepare for a Bench Boost?

Several weeks before your target DGW, gradually replace bench fillers with genuine starters. All four bench players should be reliable starting-XI assets in double gameweek sides. A non-playing bench player adds zero value under the chip.

Can I use Bench Boost and Triple Captain together?

No — you can only play one chip per gameweek. If a DGW arrives, choose whichever chip captures more value: Bench Boost if you have broad double-gameweek squad depth, Triple Captain if one elite player dominates.

Is Bench Boost worth playing in a regular gameweek?

Rarely. In a normal week your bench might add 8-15 points. In a DGW the same players could add 20-35. The opportunity cost of not holding it for a double is too high in most seasons.