Wildcard
UNLIMITED FREE TRANSFERS FOR ONE GAMEWEEK
Play once you have form data — never GW1. Save the second for the spring DGW run.
Full Wildcard strategy
The Wildcard lets you make unlimited free transfers in a single gameweek without costing points. You have two — one usable in the first half of the season (GW1–19) and one in the second half (GW20–38). Your squad cost locks in at the current market price when you activate it.
Play Wildcard before a long run of easy fixtures for 3+ of your key players. Double gameweeks are prime timing — activate just before to load up on DGW assets. Also consider it when injuries have wrecked your squad structure.
Never panic-Wildcard after one bad week. Two poor GWs in a row is not a Wildcard situation unless your squad has structural damage (3+ injured starters, wrong captains for 4+ weeks). A single hit transfer usually fixes the immediate problem cheaper.
- Save your second Wildcard for the DGW/BGW run in spring (GW28–34 typically has double gameweeks).
- Do not play a Wildcard in GW1 — you have free transfers and need 4 weeks of data first.
- When activated, your team value is locked — price rises you held become realised.
- Plan the squad on paper before activating; activation cannot be undone mid-transfer window.