FPL · TIPS · 2026-27

FPL Fixture Difficulty 2026/27

FPL fixture difficulty for every club across the next six gameweeks, read live from the game and sorted easiest first — how the rating works, where it misleads, and how to use it for transfers and wildcards.
By Onside3 min read
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FPL Fixture Difficulty 2026/27

FPL fixture difficulty for every club across the next six gameweeks, read live from the game and sorted easiest first — how the rating works, where it misleads, and how to use it for transfers and wildcards.

— Onside (onsidearena.com), predictions graded in public.

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Analysis by the Onside model · model graded in public, ~15% more accurate than FPLPublic track recordMethodologyUpdated 2026-09-29
FPL · FIXTURE DIFFICULTY · LIVE

FPL Fixture Difficulty 2026/27

FPL's own 1–5 difficulty rating for every club's next six gameweeks, sorted easiest first and read from the live game.

GAMEWEEKS AHEAD · EVERY CLUB
6

How FPL fixture difficulty works

FPL gives every fixture a difficulty rating from 1 to 5 for each side: 1 and 2 are the kindest games, 4 and 5 the hardest. The rating reflects the strength of the opponent, so the same match can be a 2 for one club and a 4 for the other, and FPL revises the ratings as the season shows which sides are stronger than expected.

The grid below shows every club's fixtures for the next six gameweeks with FPL's own rating on each, ordered by the average across the window, easiest first.

The full fixture list →
FPL fixture difficulty, GW9 to GW14
ClubAvgGW9GW10GW11GW12GW13GW14
AVL2.7FUL (H)MUN (A)SUN (H)IPS (A)EVE (H)CRY (H)
BOU2.7LEE (H)IPS (A)NFO (H)FUL (A)BHA (H)HUL (H)
IPS2.7HUL (A)BOU (H)TOT (A)AVL (H)COV (A)LEE (A)
TOT2.7CRY (H)LEE (A)IPS (H)SUN (A)FUL (H)ARS (H)
COV2.8SUN (H)EVE (A)CRY (H)LEE (A)IPS (H)MUN (A)
EVE2.8NEW (A)COV (H)BRE (A)LIV (H)AVL (A)FUL (H)
CRY3.0TOT (A)LIV (H)COV (A)HUL (H)CHE (A)AVL (A)
LEE3.0BOU (A)TOT (H)CHE (A)COV (H)MCI (A)IPS (H)
SUN3.0COV (A)CHE (H)AVL (A)TOT (H)LIV (A)NEW (A)
ARS3.2LIV (A)HUL (H)NEW (A)MCI (H)BRE (A)TOT (A)
BHA3.2MCI (A)BRE (H)HUL (A)NEW (H)BOU (A)NFO (A)
CHE3.2MUN (H)SUN (A)LEE (H)NFO (A)CRY (H)LIV (H)
HUL3.2IPS (H)ARS (A)BHA (H)CRY (A)NFO (H)BOU (A)
MCI3.2BHA (H)NFO (A)FUL (H)ARS (A)LEE (H)BRE (A)
MUN3.2CHE (A)AVL (H)LIV (A)BRE (H)NEW (A)COV (H)
NFO3.2BRE (A)MCI (H)BOU (A)CHE (H)HUL (A)BHA (H)
FUL3.3AVL (A)NEW (H)MCI (A)BOU (H)TOT (A)EVE (A)
LIV3.5ARS (H)CRY (A)MUN (H)EVE (A)SUN (H)CHE (A)
NEW3.5EVE (H)FUL (A)ARS (H)BHA (A)MUN (H)SUN (H)
BRE3.7NFO (H)BHA (A)EVE (H)MUN (A)ARS (H)MCI (H)

Each cell is that club’s fixture in the gameweek; a dash is a blank, two chips are a double. Clubs are ordered by average difficulty across the 6 gameweeks, easiest first. Fixtures are coloured by FPL’s own difficulty rating, green easiest to red hardest.

Where the rating misleads

The rating is a single number for a whole team, and a team is not one thing. A side can be dangerous in attack and poor in defence, which makes the same fixture good for your defenders against them and bad for your attackers, or the reverse. The rating cannot see that split.

It also knows nothing about the week around the match: injuries to key players, a midweek European tie, a manager under pressure. Treat a 3 as a range rather than a verdict, and use the rating to shortlist, not to decide.

Plan for the run, not the next game

A single easy fixture is rarely worth a transfer. A run of three or four is. Read each row across the six gameweeks and look for clubs whose colours stay green for several weeks in a row, and for clubs whose run is about to turn.

Blank and double gameweeks show up in the grid too: a dash is a gameweek with no fixture, two chips in one cell is a double. Those weeks change the value of a whole club's players at once, so plan around them early.

Fixture difficulty and your wildcard

The best time to play a wildcard is just before several clubs' runs turn at once, so that you can rebuild around the sides entering easy spells and away from those entering hard ones. The grid shows those turns: look for rows whose colours change from red to green over the window.

Playing a wildcard into a swing rather than after it means you own the right players for the whole run instead of chasing it. The wildcard board carries the model's squad for the next deadline.

Attack or defence?

An easy run helps defenders and goalkeepers most when the club itself defends well, because clean sheets depend on both sides of the ball. It helps attackers most when the club scores freely. The power rankings pair each club's run with its goals for and against, which is the quickest way to decide which end of a club to buy.

THIS WEEK — GAMEWEEK 9

The advice above holds all season. The names change every week — Gameweek 9 closes Sat 31 Oct, 11:00 UK, and the current shortlists are below.

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Frequently Asked Questions

FPL rates every fixture from 1 to 5 for each side, from the kindest to the hardest, based on the strength of the opponent. The grid on this page shows each club's ratings for the next six gameweeks, read from the FPL game and ordered easiest first.

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