The Gameweek 10 wildcard team
While Gameweek 10 is the next deadline, the squad above is the model's best legal fifteen for it: two goalkeepers, five defenders, five midfielders and three forwards, no more than three from any club, inside £100m. The starting eleven, the bench order and the captain are marked on it. It is built from live prices and the projections for the next six gameweeks, the horizon a wildcard squad actually lives in, and it is the same build as the best FPL team page, so the two always agree.
Below it, the wildcard board ranks the top four at every position over the same six gameweeks, with the fixture run behind each. If you would rather build your own squad than copy the model's, that board is the shortlist to build it from.
Should you play your wildcard in Gameweek 10?
Play it when three or more of your starters need replacing, or when a run of fixtures is about to turn for several teams at once — fixing either with free transfers would take weeks, or hits you cannot afford. Do not play it to chase last weekend's points: a wildcard buys a squad for the next six gameweeks, so judge every name on that horizon.
If only one or two players are the problem, keep it. Banked free transfers do the same job for nothing, and you do not lose them when you eventually play the chip — saved free transfers carry through a wildcard to the following gameweek.
Players flagged since the last gameweek
Before you confirm a wildcard, check every name against this table: players whose FPL flag was added after the last kick-off of the previous gameweek, most-owned first. A 75% flag is a doubt rather than an injury, but a wildcard is the one transfer you cannot undo for weeks, and flags are usually clarified at the press conferences in the two days before the deadline.
| Player | Pos | Club | Owned | FPL news | Flagged | Next 3 |
|---|---|---|---|---|---|---|
| Rice75% to play | MID | ARS | 12.2% | Unspecified injury - 75% chance of playing | LIV (A)HUL (H)NEW (A) | |
| LacroixInjured | DEF | CHE | 6.0% | Hamstring injury - Unknown return date | MUN (H)SUN (A)LEE (H) | |
| Branthwaite75% to play | DEF | EVE | 2.3% | Concussion - 75% chance of playing | NEW (A)COV (H)BRE (A) | |
| Stach50% to play | MID | LEE | 2.0% | Foot injury - 50% chance of playing | BOU (A)TOT (H)CHE (A) | |
| Mukiele75% to play | DEF | SUN | 1.8% | Knock - 75% chance of playing | COV (A)CHE (H)AVL (A) | |
| F.Kadıoğlu75% to play | DEF | BHA | 1.6% | Hip injury - 75% chance of playing | MCI (A)BRE (H)HUL (A) | |
| Gusto75% to play | DEF | CHE | 0.8% | Unspecified injury - 75% chance of playing | MUN (H)SUN (A)LEE (H) | |
| HatoInjured | DEF | CHE | 0.8% | Unspecified injury - Unknown return date | MUN (H)SUN (A)LEE (H) | |
| SarrInjured | MID | CRY | 0.6% | Groin injury - Expected back 8 Nov | TOT (A)LIV (H)COV (A) | |
| Ndoye50% to play | MID | NFO | 0.6% | Hamstring injury - 50% chance of playing | BRE (A)MCI (H)BOU (A) | |
| Madueke50% to play | MID | ARS | 0.4% | Ankle injury - 50% chance of playing | LIV (A)HUL (H)NEW (A) | |
| Osula50% to play | FWD | NEW | 0.4% | Ankle injury - 50% chance of playing | EVE (H)FUL (A)ARS (H) | |
| HenryInjured | DEF | BRE | 0.2% | Hip injury - Unknown return date | NFO (H)BHA (A)EVE (H) | |
| DowmanSuspended | MID | ARS | 0.1% | Suspended until 29 Nov | LIV (A)HUL (H)NEW (A) | |
| TosinInjured | DEF | TOT | 0.1% | Calf injury - Unknown return date | CRY (H)LEE (A)IPS (H) | |
| L.Miley75% to play | MID | NEW | 0.1% | Muscular injury - 75% chance of playing | EVE (H)FUL (A)ARS (H) | |
| Andrés75% to play | MID | BHA | 0.1% | Hip injury - 75% chance of playing | MCI (A)BRE (H)HUL (A) | |
| CarvalhoInjured | MID | BRE | 0.0% | Knock - Expected back 23 Nov | NFO (H)BHA (A)EVE (H) |
Every player whose FPL availability flag was added after the last Gameweek 8 kick-off, most-owned first. The status is FPL’s own: a percentage is the game’s chance of playing next round. Fixtures are coloured by FPL’s own difficulty rating, green easiest to red hardest.
The runs to build around
A wildcard squad is bought for a run of fixtures, not for one game. Every club below is ordered by the difficulty of its next five fixtures by FPL's own ratings, easiest first, with its league position alongside. Load up where a good team meets a kind run; go light where the colours turn red.
| Club | Pos | P | W-D-L | Goals | Pts | Run avg | Next 5 |
|---|---|---|---|---|---|---|---|
| Spurs | 14 | 8 | 2-3-3 | 8:10 | 9 | 2.4 | CRY (H)LEE (A)IPS (H)SUN (A)FUL (H) |
| Ipswich Town | 12 | 8 | 3-1-4 | 12:16 | 10 | 2.6 | HUL (A)BOU (H)TOT (A)AVL (H)COV (A) |
| Coventry City | 19 | 8 | 2-0-6 | 6:15 | 6 | 2.6 | SUN (H)EVE (A)CRY (H)LEE (A)IPS (H) |
| Aston Villa | 9 | 8 | 3-2-3 | 9:12 | 11 | 2.8 | FUL (H)MUN (A)SUN (H)IPS (A)EVE (H) |
| Bournemouth | 13 | 8 | 2-3-3 | 12:13 | 9 | 2.8 | LEE (H)IPS (A)NFO (H)FUL (A)BHA (H) |
| Chelsea | 5 | 8 | 4-1-3 | 17:15 | 13 | 3.0 | MUN (H)SUN (A)LEE (H)NFO (A)CRY (H) |
| Everton | 11 | 8 | 2-4-2 | 8:9 | 10 | 3.0 | NEW (A)COV (H)BRE (A)LIV (H)AVL (A) |
| Crystal Palace | 17 | 8 | 2-1-5 | 9:19 | 7 | 3.0 | TOT (A)LIV (H)COV (A)HUL (H)CHE (A) |
| Sunderland | 20 | 8 | 1-2-5 | 6:14 | 5 | 3.0 | COV (A)CHE (H)AVL (A)TOT (H)LIV (A) |
| Arsenal | 2 | 8 | 7-0-1 | 13:5 | 21 | 3.2 | LIV (A)HUL (H)NEW (A)MCI (H)BRE (A) |
| Man City | 1 | 8 | 7-0-1 | 20:9 | 21 | 3.2 | BHA (H)NFO (A)FUL (H)ARS (A)LEE (H) |
| Brighton | 3 | 8 | 5-1-2 | 23:7 | 16 | 3.2 | MCI (A)BRE (H)HUL (A)NEW (H)BOU (A) |
| Leeds | 7 | 8 | 2-5-1 | 9:6 | 11 | 3.2 | BOU (A)TOT (H)CHE (A)COV (H)MCI (A) |
| Hull City | 10 | 8 | 2-4-2 | 9:8 | 10 | 3.2 | IPS (H)ARS (A)BHA (H)CRY (A)NFO (H) |
| Nott'm Forest | 18 | 8 | 1-3-4 | 6:10 | 6 | 3.2 | BRE (A)MCI (H)BOU (A)CHE (H)HUL (A) |
| Liverpool | 4 | 8 | 4-3-1 | 11:8 | 15 | 3.4 | ARS (H)CRY (A)MUN (H)EVE (A)SUN (H) |
| Fulham | 15 | 8 | 2-2-4 | 8:10 | 8 | 3.4 | AVL (A)NEW (H)MCI (A)BOU (H)TOT (A) |
| Man Utd | 16 | 8 | 1-4-3 | 10:13 | 7 | 3.4 | CHE (A)AVL (H)LIV (A)BRE (H)NEW (A) |
| Brentford | 6 | 8 | 2-5-1 | 14:9 | 11 | 3.6 | NFO (H)BHA (A)EVE (H)MUN (A)ARS (H) |
| Newcastle | 8 | 8 | 3-2-3 | 12:14 | 11 | 3.6 | EVE (H)FUL (A)ARS (H)BHA (A)MUN (H) |
Ordered by the average difficulty of the next five fixtures, easiest first; the position column is the league table. Fixtures are coloured by FPL’s own difficulty rating, green easiest to red hardest.
Fitting the squad to your team
Copying the model's fifteen exactly is rarely the best answer for your team. Keep the players you already own who would make the squad anyway: selling and rebuying costs you the price rises you have already banked, because you keep only half of any rise. Then fill the gaps from the board, position by position.
The bench is the cheapest four who can still play, because every pound spent there is a pound not spent on the eleven that score. If the wildcard frees money, spend it on the starting eleven.
Which wildcard is Gameweek 10?
A wildcard played in Gameweek 10 is your first of the season. The first wildcard can be played from Gameweek 2 until the Gameweek 19 deadline and does not carry over: if it has not been used by then, it is gone. The second becomes available after the Gameweek 19 deadline and lasts to the end of the season.
Only one chip can be played in a gameweek, and on a wildcard every transfer that gameweek is free — including any you had already made before activating it. It cannot be cancelled once confirmed.